Digital education opens up novel avenues for students and teachers to learn and interact together. The evolution of digital tools for learning and the constant transformation of educational technology inspire research that seeks to understand how students' adaptive motivations and emotions for learning might be supported and how learning environments can be personalized. Among these tools are digital simulations, serious games, massive open online courses (MOOCs), handhelds and wearables, augmented or virtual reality (AR and VR), pedagogical agents, clickers and audience response systems, learning management systems, probeware and roomware, webinars, video conferencing systems, flipped classrooms, online discussion forums, and social media platforms that are embedded within asynchronous, blended, hybrid, interactive, mobile, online, synchronous, virtual, or web-based learning environments. When we seek to understand how and why students learn in these digital education scenarios, then a focus on students' (and teachers') affective processes is particularly useful. These affective processes include, but are not limited to, their motivation, emotion, interest, satisfaction, self-efficacy, values, needs, goals, goal orientations, and attitudes that can be individually or socially regulated.
This Research Topic brings together studies on the nexus of motivation science and educational technology to explore affective learning in digitally mediated scenarios. Grounded in an interest in expanding what we know about learning and motivation in digital contexts, this Research Topic has three main objectives. One objective is to deepen our understanding of how learning and motivation processes interrelate and co-evolve in digital environments. A second objective is to evaluate how effective digital tools, media, and infrastructures are in supporting affective learning. Finally, a third objective is to review and evaluate the development of frontline innovations in methods, measures, and technologies used for the investigation and promotion of the processes and products of affective learning. These three objectives are relevant for research that addresses digital education for people of different age, gender, identity, and ethnicity, and for studies that are situated within various disciplinary fields, cultures, institutional structures, or educational systems.
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Weiterführende Informationen
Serie / Reihe: Frontiers in Psychology and Frontiers in Education
Personen: Martens, Thomas Gegenfurtner, Andreas
Gegenfurtner, Andreas:
Affective Learning in Digital Education / Andreas Gegenfurtner; Thomas Martens. - Lausanne : Frontiers Media SA, 2021. - 172 Seiten. - (Frontiers in Psychology and Frontiers in Education)
ISBN 978-2-88966-522-8
Didaktik und Methodik des Unterrichts - Signatur: eBook - elektronische Ressource