Unreal Game Mechanics: Creating a Directional Sprint
LEO-SUED Medien
Expand your game development skillset by learning how to implement a common game mechanic inside Unreal Engine 4. In this course, Joel Bradley demonstrates how to create a sprint mechanic that works when the player is running forwards, but stops whenever they move in a side-to-side motion. He covers creating new blueprints, adding variables and conditions, and using lerp nodes to blend everything together. In addition-as you don't want players to be able to sprint everywhere in the level-he demonstrates how to limit the mechanics somewhat, as well as how to create some motion blends that prevent the player from changing speed too suddenly.
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