Since Milton's poem, the notion of "Paradise Lost" (1667) has found its way into popular culture in general and digital games specifcially. While digital games have been an arena to imagine the past since their early days, in the past decade, there has been a surge in retro-gaming as a kind of narratological, ludological, visual, and technological longing for the early days of gaming, prime examples being CUPHEAD, CELESTE or UNDERTALE. Linked to such a longing for the early days of gaming is an emergence of various remakes of old-school classics, like ODDWORLD: ABE'S EXODDUS as ODDWORLD: SOULSTORM. Yet other games explicitly and deliberately employ and reflect on the idea of a rupture in human history; that is, the loss of an earlier (potentially utopian) state one strongly longs for but is beyond reach, like HORIZON ZERO DAWN. Articles in this issue reflect on and discuss the various phenomena in digital gaming that play with and cater to an idealized, romanticized, and glorified past, a more innocent time in human history.
Weiterführende Informationen
Serie / Reihe: JRFM
Personen: Ornella, Alexander Darius Bosman, Frank Krottmeier, Sina Zuanni, Chiara Bainbridge, William S. Wong, Ken
SO 5.00-81-15
Bosman, Frank:
Paradise Lost - Ausgabe 2023 09/01 : Presentation of Nostalgic Longing in Digital Games. - Marburg : Schüren Verlag GmbH, 2023. - 200 Seiten : Fotos (schwarz-weiß) ; 21 cm x 14.8 cm. - (JRFM; 2023 09/01)
ISBN 978-3-7410-0102-4 kartoniert : 16.90 EUR
Sozialwissenschaften; Medien der Massenkommunikation; JRFM Journal Religion Film Media - Zeitschriftenheft